

As well developed as the Practice mode is, the primary educational mode is the Fight Lab. The game provides a Practice mode as a resource particularly tailored to defensive training but which also allows you to reset the position of your fighter at any time so you can practice wall combos and other position dependent techniques. Of course, mastering the intricacies of the tag mechanics and Tekken’s combat in general is a challenging proposal. Not all fights involve four combatants, as you still have the option of choosing one fighter if that is your preference, so you can stage 1-on-1 or 2-on-1 fights.
Another part of the tag team dynamic is strategically monitoring your fighters’ health bar to know when to make a switch because the round ends if either character is defeated. Tag mechanics include special grabs, launchers, and bounds where swapping out your fighter at just the right time will leave your opponent vulnerable to devastating combo damage. Old favorites come with largely the same moves from past games with the biggest change to their arsenal coming in the form of special Tag Assaults. The roster of characters is large, bordering on overkill with over 59 new and returning characters (including those available through free DLC). Tag Tournament 2 is a step-up from the somewhat disappointing Tekken 6, delivering the most attractive and feature rich iteration of this beloved franchise to date. It’s funny how adding such a simple feature such as 2-on-2 fights, an option readily available in other fighters, can dramatically change the feel of the game. We’ve had plenty of Tekken games since the original Tag Tournament was unleashed in arcades (remember those?) way back in 1999, quite a few good ones even, but those were all strictly one-on-one affairs.

Tekken Tag Tournament 2 is one of those long overdue videogame sequels where the end product does not quite justify the long wait but is thoroughly enjoyable nonetheless. By VGChartz Staff, posted on 01 October 2012 / 5,684 Views
